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Make 3D art with Adobe Dimension and Photoshop

This tutorial shows you how to make 3D art in Photoshop and Adobe Dimension.

There is a new kid on the block and that is Dimension. It’s been in beta for a couple of years. Now it is a full app and part of the Creative Cloud.  What Dimension does is make it easy to combine photos and 3D. Drop in your photo as a plate and then add a 3D model (or more than one). You can easily change the scaling, position, camera angle etc. Change the color, texture, reflectivity, lighting, shadows, materials and depth of field. It quickly renders the scene and enables you to bring it directly into Photoshop where you can to the retouching. This is made easy because dimension creates depth and object masks for you to easily make selections.

You can use photos and 3D models from Adobe stock, directly in the Library panel. Many of these 3D objects are free, There are also a variety of lighting models and materials (textures) ready for your use.

To help you get started grab 10 free images from Adobe Stock 

Become an Adobe Stock Contributor: 


I hope you enjoy this little tutorial, the full written instructions are coming soon.


Great to see you here at the CAFE!





4 responses to “Make 3D art with Adobe Dimension and Photoshop”

  1. Colin, For 3D models that aren’t designed just to be used in Dimension (so may not have piece part components & might just be one unified model) is there a way to do custom masking so we can add materials to just selected parts of the 3D model? I’m finding that with models from sites other than Adobe Stock (which I can’t afford to subscribe to) the free models are often a single element (for instance, not a bottle, bottlecap, label as discrete pieces that could have materials overlaid on them but rather one unit). If I want to select just one area or custom mask out where a material was overlaid I can’t figure out a way to do it. The Magic Wand tool seems too clunky (unless I’m using it wrong…). Thx!

    • I don’t think you can break apart the models in dimensions, or apply textures to parts of the models. Substance probably does that though

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