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Thread: POSER 8 and ps cs4 extended help

  1. #11
    Following what I said in my previous post on Poser Pro 2010 and Photoshop CS 4, I forgot to mention that exporting from Poser to Photoshop does not retain the pose either when I have the resulting import from the Collada file (dae) into Photoshop. Am I doing something wrong when I export or is there an option that I did not see?

  2. #12
    Boss Man kiwicolin's Avatar
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    You have to bake the pose before exporting it
    Ill get Stephen to answer you here.

    (BTW: We are releasing Intro To Poser 8 this week, which does cover all of this in depth )

  3. #13
    Hello,

    Just a note that you no longer need the Obj exporter for Poser Pro 2010. Go to File>Export>Wavefront Obj and place the content into a separate folder. Poser 2010 will export all textures and geometry so that PS will see and import them.

  4. #14
    In regards to exporting to Collada make sure that you have"Bake all Morphs" selected and make sure that "Include Rigging" is unchecked. The bones from Poser is what's screwing things up.

    I hope that this helps.

  5. #15
    For anyone who is having problems with Collada files maintaining the pose that you created in Poser to be accurate in Photoshop then here is a solution. When the Collada Export dialogue box comes up make sure that you have"Bake all Morphs" selected and make sure that "Include Rigging" is unchecked. The bones from Poser is what's screwing things up.

    I hope that this helps.

  6. #16
    Thank you all for trying to help. Only today, I've tried three ways to get the result I wanted.

    After writing the above messages, I watched once more Chad Perkins's tutorial about PS 3D on Lynda.com and, at the end of one video, I heard what would lead me to a solution, at least partially. He said one would have to have all the files in the same folder for the material to be recognized within PS.

    So I wanted to try this out immediately. First I exported from Poser through Wavefront Obj, for which I got two files: obj and mtl. Then I exported through Collada the same scene to the same folder. Back in PS I could then import the obj file and get the result I wanted - most of it, as I don't have anything else than material and textures - no body parts and no mesh elements appearing in the panel under Scene.

    Then you came up with your solutions. Thank you again for your advice about having "Bake all Morphs" on (but it is checked by default and greyed out). I did not know about leaving unchecked the "Include rigging...", as checking it seemed to represent the result I wanted. As for placing the content into separate folders, it does not seem to work (unless I got you wrong).

    For the third solution, it's a technician from SmithMicro who suggested I should export through the script to be found in the Utility folder - CollectsceneInventory to the same folder I had the obj file. I tried this twice on two different characters from Poser 8, but I got a report telling me some files were missing from the Runtime folder each time. So I was left wondering concerning this last solution.

    To conclude, I seem now to have the result I wanted with the exception that I cannot see the body parts seperately within the 3D Scenes, only the 3D Textures. Maybe this is normal, after all. And I have now the correct pose I had within Poser Pro. What I needed most was to be able to paint or apply a texture on the 2D file reprensenting the body and head, which I seem now to be able to do.

    I might be interested in the Tutorial on Poser 8 if it goes beyond the basics that were explained in Stephen Burns former video on the subject. Thank you.

  7. #17
    jackorama,

    You sure did go through a lot of steps to get what you wanted from the Poser 2010 figure in Photoshop. It's really quite simple and direct in the new Poser 2010. As I mentioned before if you export the Poser character into a separate folder Poser will export all of the textures into that folder along with the OBJ file thus allowing PS to see and apply the texture to the model without a problem.

    As for the Collada export just make sure that the textures are baked and that you do not allow bones application since PS will not recognize bones and will simple set the character back to spread eagle stance.

    If you need more direct help you can email me at chrome@ucsd.edu.

    Enjoy

  8. #18
    Oh, by the way the Poser 8 DVD goes beyond the basics. I wanted to do an introduction to Poser 2010 before the more sophisticated ones that I am working on now.

    If you have suggestions as to what you would like to see I will include it in my plans as a
    DVD title. Just let me know what you want.

    Enjoy

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