View Full Version : Best way to apply texture to a face
02-09-2008, 11:22 AM
Im fiddling around with textures and want to apply a brick texture to a face. The texture itself is a frontal one without perspective, but I want it to follow the lines and perspective of the face. Additionally, I want the texture to have depth and some good lighting to it.
No I know a little about displacement maps, bump maps, specular maps etc, but I have no idea which ones to use in this case.. can anybody shed some light in this matter? thank you!
02-10-2008, 12:08 AM
Use a displacement map to wrap the texture around subject.
There are two ways to Dodge & Burn: (1) You can use a 50% neutral grey layer(set to multiply or any blending mode that works for your needs), with a black brush (to darken) or a white brush (to lighten) paint in the grey layer.
(2) Use the dodge & Burn Tools.
Use the lighting effcts filter for lighting, this can also be done in a 50% grey layer (layer blend mode of choice), doing lighting this way gives more control.
02-10-2008, 02:28 PM
Make a duplicate of your image, Image>Duplicate, change that image to grayscale and apply a Gaussian blur, about 2 pixels for a low res image and 4-5 for a higher res. Save the image as a .psd file.
On the original image and move the brick image into it and on top of the face image, hit control + A to put a selection around the entire image and then go to Filter>Distort>Displace. When the dialog comes up put 10 in the horizontal and vertical, this is trial and error, select Stretch to fit and Repeat edge pixels and hit okay. A new dialog window will open asking for the image to use, pick the grayscale image you saved and hit okay. You might want to get rid of any background you have and then change the blend mode to Soft Light or maybe Overlay, you could also use multiply if you want it darker and if it's too dark just lower the opacity.
Hope that helped,
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.