View Full Version : Golf Ball Tutorial Help
02-16-2003, 06:16 PM
The Tutorial (http://www.photoshopcafe.com/tutorials/Golf_Ball/Golf_ball.htm#top)
Im all good doing it until i get to step 7. Thats the part thats really upsetting me.
"16. Create a new layer, hold down alt, and merge visible. This will be our rendering channel. Select all, copy, create a new channel, and paste.
17. Hit RGB composite, and go back to the merged layer
18. Press Shift-Delete and fill with 50% Grey"
im pretty sure i did 16 right the channel,RGB,and 50% grey are confusing can you guys please help.:D
02-16-2003, 08:40 PM
You should have completed 16 with four channels. R, G, B, and Alpha1.
The RGB composite is at the top of the channel list (this is not a channel, but the composite of R, G, and B).
50% Grey is accessible as a fill option when you press Shift-Backspace.
02-16-2003, 09:01 PM
should the alpha channel be "the same" as layer 2
Should i have 3 layers and 4 channels?
i know how to get the 50% gray but do i put it on the channel or layer
[Edited on 16-2-2003 by Prankster945]
02-16-2003, 10:16 PM
The channel should look like figure 6.
You should have the following layers:
Layer 3 (composite, and then grey)
Layer 2 (pattern fill dots and gradient)
Layer 1 (the original circle)
You should have the following channels:
The first step of this is creating a map, so at some point, yes, you will transfer your map to your channels. At this point, what is happenning on your canvas and on Alpha 1 are the same. There are easier ways to do this if you're wondering, but I chose to take the clearest route...
Rendering lighting effects works best on a grey layer (I've found). So layer 3 becomes grey before rendering lights. When you select the RGB composite in step 17, you are no longer working in channels but back in your layers.
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