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Phil_The_Rodent
01-26-2003, 08:30 PM
We were speaking about a golfball some time ago and I decided to try and make one using rendering techniques that I think went pretty well. Sorry if the quantity of pictures makes this a little long to download.

Here is the final...
http://www.visualrevolution.com/~phil/images/golf12.jpg
=============================
If people are interested, here is how I accomplished it:

1. Make a new canvas. Here, I used 800 x 800 pixels, 72 dpi, RGB, background white

2. Invert your background to make it black

2. Make a new layer

3. Use your circular marquee to draw a circle and fill it with white
http://www.visualrevolution.com/~phil/images/golf01.jpg

4. Make a new document, 20 pixels x 20 pixels, RGB, background transparent

5. Use your circular marquee to draw a circle and fill it with black
http://www.visualrevolution.com/~phil/images/golf02.jpg

6. Edit: Define pattern (call it Dimples)

7. Go back to your original document (Ctrl-Tab) and make a new layer

8. Ctrl-click Layer 1 (the white circle you created) and press Shift-Delete to bring up your Fill options dialogue

9. Select Pattern, and fill with your Dimples pattern
http://www.visualrevolution.com/~phil/images/golf03.jpg

10. Press Ctrl-T to bring up Free Tansform and rotate this layer 45 degrees. Press Enter.

11. Filter:Blur:Gassian Blur 2.0 pixels

12. Now Ctrl-click Layer 1, and hit Ctrl-F to repeat the blur
http://www.visualrevolution.com/~phil/images/golf04.jpg

13. Filter:Distort:Spherize 100%
http://www.visualrevolution.com/~phil/images/golf05.jpg

14. Now we'll finish the map by creating the contour of the ball itself. Press D to reset your palette, press X to invert the colours, and select your gradient tool (G).

15. Select radial gradient, foreground to background and change the opacity to 50%. Make sure your original circle is still selected, and draw a gradient from the center of the circle to the outer edge.
http://www.visualrevolution.com/~phil/images/golf06.jpg

Now we have a successful map to apply lighting effects.

16. Create a new layer, hold down alt, and merge visible. This will be our rendering channel. Select all, copy, create a new channel, and paste.

17. Hit RGB composite, and go back to the merged layer

18. Press Shift-Delete and fill with 50% Grey

19. Now go into Filter:Render:Lighting effects

Now here's where the fun begins. you can create whatever lighting you like. For this one in particular, I used a spotlight and an omni light. Change your texture channel to Alpha 1 (the one we created) and set white is high and height 50.
http://www.visualrevolution.com/~phil/images/golf07.jpg

20. Hit okay.
http://www.visualrevolution.com/~phil/images/golf08.jpg

21. Now we'll delete the extra material. Ctrl-click the original circle layer, invert the selection, and hit Backspace. Good. It's just a little harsh. No sweat, we'll lighten it up a bit with levels.
http://www.visualrevolution.com/~phil/images/golf09.jpg

22. Press Ctrl-L to go into levels, and drag the Black triangle on the gradient at the bottom of the dialogue up to 125. I also brought the grey point down to 1.30
http://www.visualrevolution.com/~phil/images/golf10.jpg

22. Now we'll just finish it up with some layer effects. Hide the two source layers, and double click the final render to get into layer effects.

Here I used the following...

Inner Shadow
Hard Light with Black
Angle -159
Distance 49 px
Choke 0%
Size 62 px

Colour Overlay
Blending mode Color
Colour #929AA0
Opacity 100%

Gradient Overlay
Blending Mode Overlay
Style: Linear
Angle 24 degrees
Scale 70%

I also made the background white again.

Here is the final before touhups...
http://www.visualrevolution.com/~phil/images/golf11.jpg

[Edited on 26-1-2003 by Phil_The_Rodent]

Elgreco
01-26-2003, 11:41 PM
Thanks Phil, that looks great.

Pete

kumod
01-27-2003, 02:49 AM
That looks great Phil, I'll have to give it a try

sPECtre
01-27-2003, 12:20 PM
wow! thanks for sharing! Do I suspect a microphone grid too, Peter? ;)

TERRELL
01-27-2003, 07:21 PM
Phil,You are soo good..I love it...I'm gonna press you ahrd until you get that tutorial/photoshop website up;)

Bryanmash
01-27-2003, 07:38 PM
That was wicked useful. I'm working on design for a Corporate Golf Tourney and you just made my life better.

Phil_The_Rodent
01-27-2003, 08:13 PM
Glad I could help :)

Elgreco
01-27-2003, 08:39 PM
Originally posted by sPECtre
wow! thanks for sharing! Do I suspect a microphone grid too, Peter? ;)

that would work quite well wouldn't it?

Pete

Phil_The_Rodent
01-27-2003, 10:07 PM
Should work. Try using a grid pattern instead of dots and see what happens (and don't do the first blur, just the second one).

Edit: Here's something of a variation if you're looking for a silver mic cover... Grid instead of dots, Image: Adjust: Gradient Map: Silver; no adjusting of levels

http://www.visualrevolution.com/~phil/images/mic.jpg

[Edited on 28-1-2003 by Phil_The_Rodent]

Elgreco
01-28-2003, 03:07 AM
Nice job Phil.

loiosh
01-28-2003, 10:21 AM
Wow Phil you're great! Me, I'd have gone to a 3D modeler to do that. I guess I keep forgetting just how much photoshop can do, especially in the hands of a master. :notworthy

rich ~ A.R
02-02-2003, 11:59 AM
Wow, awesome
This is probably a stupid question, but how would you make the text follow the golfball :(
(sorry for asking such a silly question)

Phil_The_Rodent
02-02-2003, 02:32 PM
No problem. There are no silly questions! :) I made the typography on a new layer, then made it smaller, rasterized it, selected the circle layer (ctrl-click) and spherized 100%.

rich ~ A.R
02-02-2003, 03:50 PM
Thanks :D

Rupert
02-03-2003, 10:53 PM
phil...man...make a tut website, your the best! im about to give the golf ball a whirl now, ill post my results

cybrghst
02-04-2003, 06:12 PM
Phil, that kick some serious a**. That is very cool, and may come in very very useful for something. My thing maybe to add is a little blure /pinch to the dimple part before you make your pattern, may make it look more dimpled. Havent tried that yet, so dont know if it would work, but definately gonna try this one..Thanks bro..