Phil_The_Rodent
01-26-2003, 08:30 PM
We were speaking about a golfball some time ago and I decided to try and make one using rendering techniques that I think went pretty well. Sorry if the quantity of pictures makes this a little long to download.
Here is the final...
http://www.visualrevolution.com/~phil/images/golf12.jpg
=============================
If people are interested, here is how I accomplished it:
1. Make a new canvas. Here, I used 800 x 800 pixels, 72 dpi, RGB, background white
2. Invert your background to make it black
2. Make a new layer
3. Use your circular marquee to draw a circle and fill it with white
http://www.visualrevolution.com/~phil/images/golf01.jpg
4. Make a new document, 20 pixels x 20 pixels, RGB, background transparent
5. Use your circular marquee to draw a circle and fill it with black
http://www.visualrevolution.com/~phil/images/golf02.jpg
6. Edit: Define pattern (call it Dimples)
7. Go back to your original document (Ctrl-Tab) and make a new layer
8. Ctrl-click Layer 1 (the white circle you created) and press Shift-Delete to bring up your Fill options dialogue
9. Select Pattern, and fill with your Dimples pattern
http://www.visualrevolution.com/~phil/images/golf03.jpg
10. Press Ctrl-T to bring up Free Tansform and rotate this layer 45 degrees. Press Enter.
11. Filter:Blur:Gassian Blur 2.0 pixels
12. Now Ctrl-click Layer 1, and hit Ctrl-F to repeat the blur
http://www.visualrevolution.com/~phil/images/golf04.jpg
13. Filter:Distort:Spherize 100%
http://www.visualrevolution.com/~phil/images/golf05.jpg
14. Now we'll finish the map by creating the contour of the ball itself. Press D to reset your palette, press X to invert the colours, and select your gradient tool (G).
15. Select radial gradient, foreground to background and change the opacity to 50%. Make sure your original circle is still selected, and draw a gradient from the center of the circle to the outer edge.
http://www.visualrevolution.com/~phil/images/golf06.jpg
Now we have a successful map to apply lighting effects.
16. Create a new layer, hold down alt, and merge visible. This will be our rendering channel. Select all, copy, create a new channel, and paste.
17. Hit RGB composite, and go back to the merged layer
18. Press Shift-Delete and fill with 50% Grey
19. Now go into Filter:Render:Lighting effects
Now here's where the fun begins. you can create whatever lighting you like. For this one in particular, I used a spotlight and an omni light. Change your texture channel to Alpha 1 (the one we created) and set white is high and height 50.
http://www.visualrevolution.com/~phil/images/golf07.jpg
20. Hit okay.
http://www.visualrevolution.com/~phil/images/golf08.jpg
21. Now we'll delete the extra material. Ctrl-click the original circle layer, invert the selection, and hit Backspace. Good. It's just a little harsh. No sweat, we'll lighten it up a bit with levels.
http://www.visualrevolution.com/~phil/images/golf09.jpg
22. Press Ctrl-L to go into levels, and drag the Black triangle on the gradient at the bottom of the dialogue up to 125. I also brought the grey point down to 1.30
http://www.visualrevolution.com/~phil/images/golf10.jpg
22. Now we'll just finish it up with some layer effects. Hide the two source layers, and double click the final render to get into layer effects.
Here I used the following...
Inner Shadow
Hard Light with Black
Angle -159
Distance 49 px
Choke 0%
Size 62 px
Colour Overlay
Blending mode Color
Colour #929AA0
Opacity 100%
Gradient Overlay
Blending Mode Overlay
Style: Linear
Angle 24 degrees
Scale 70%
I also made the background white again.
Here is the final before touhups...
http://www.visualrevolution.com/~phil/images/golf11.jpg
[Edited on 26-1-2003 by Phil_The_Rodent]
Here is the final...
http://www.visualrevolution.com/~phil/images/golf12.jpg
=============================
If people are interested, here is how I accomplished it:
1. Make a new canvas. Here, I used 800 x 800 pixels, 72 dpi, RGB, background white
2. Invert your background to make it black
2. Make a new layer
3. Use your circular marquee to draw a circle and fill it with white
http://www.visualrevolution.com/~phil/images/golf01.jpg
4. Make a new document, 20 pixels x 20 pixels, RGB, background transparent
5. Use your circular marquee to draw a circle and fill it with black
http://www.visualrevolution.com/~phil/images/golf02.jpg
6. Edit: Define pattern (call it Dimples)
7. Go back to your original document (Ctrl-Tab) and make a new layer
8. Ctrl-click Layer 1 (the white circle you created) and press Shift-Delete to bring up your Fill options dialogue
9. Select Pattern, and fill with your Dimples pattern
http://www.visualrevolution.com/~phil/images/golf03.jpg
10. Press Ctrl-T to bring up Free Tansform and rotate this layer 45 degrees. Press Enter.
11. Filter:Blur:Gassian Blur 2.0 pixels
12. Now Ctrl-click Layer 1, and hit Ctrl-F to repeat the blur
http://www.visualrevolution.com/~phil/images/golf04.jpg
13. Filter:Distort:Spherize 100%
http://www.visualrevolution.com/~phil/images/golf05.jpg
14. Now we'll finish the map by creating the contour of the ball itself. Press D to reset your palette, press X to invert the colours, and select your gradient tool (G).
15. Select radial gradient, foreground to background and change the opacity to 50%. Make sure your original circle is still selected, and draw a gradient from the center of the circle to the outer edge.
http://www.visualrevolution.com/~phil/images/golf06.jpg
Now we have a successful map to apply lighting effects.
16. Create a new layer, hold down alt, and merge visible. This will be our rendering channel. Select all, copy, create a new channel, and paste.
17. Hit RGB composite, and go back to the merged layer
18. Press Shift-Delete and fill with 50% Grey
19. Now go into Filter:Render:Lighting effects
Now here's where the fun begins. you can create whatever lighting you like. For this one in particular, I used a spotlight and an omni light. Change your texture channel to Alpha 1 (the one we created) and set white is high and height 50.
http://www.visualrevolution.com/~phil/images/golf07.jpg
20. Hit okay.
http://www.visualrevolution.com/~phil/images/golf08.jpg
21. Now we'll delete the extra material. Ctrl-click the original circle layer, invert the selection, and hit Backspace. Good. It's just a little harsh. No sweat, we'll lighten it up a bit with levels.
http://www.visualrevolution.com/~phil/images/golf09.jpg
22. Press Ctrl-L to go into levels, and drag the Black triangle on the gradient at the bottom of the dialogue up to 125. I also brought the grey point down to 1.30
http://www.visualrevolution.com/~phil/images/golf10.jpg
22. Now we'll just finish it up with some layer effects. Hide the two source layers, and double click the final render to get into layer effects.
Here I used the following...
Inner Shadow
Hard Light with Black
Angle -159
Distance 49 px
Choke 0%
Size 62 px
Colour Overlay
Blending mode Color
Colour #929AA0
Opacity 100%
Gradient Overlay
Blending Mode Overlay
Style: Linear
Angle 24 degrees
Scale 70%
I also made the background white again.
Here is the final before touhups...
http://www.visualrevolution.com/~phil/images/golf11.jpg
[Edited on 26-1-2003 by Phil_The_Rodent]